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	<title>Comments on: Data Binding for Flash</title>
	<atom:link href="http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/</link>
	<description></description>
	<pubDate>Wed, 08 Sep 2010 00:31:02 +0000</pubDate>
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		<title>By: Tom</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28736</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 13 May 2009 17:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28736</guid>
		<description>Really cool tutorial, thanks.

@tink - would be good if you could write that up in a tutorial</description>
		<content:encoded><![CDATA[<p>Really cool tutorial, thanks.</p>
<p>@tink - would be good if you could write that up in a tutorial</p>
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		<title>By: Manfred Karrer</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28655</link>
		<dc:creator>Manfred Karrer</dc:creator>
		<pubDate>Sun, 26 Apr 2009 10:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28655</guid>
		<description>great post! But i am with tink. To use the Binding stuff from the flex sdk will not generate an overhead. If you use BindingUtils or ChangeWatcher directly there are no external dependencies to the framework. And performance is pretty good.</description>
		<content:encoded><![CDATA[<p>great post! But i am with tink. To use the Binding stuff from the flex sdk will not generate an overhead. If you use BindingUtils or ChangeWatcher directly there are no external dependencies to the framework. And performance is pretty good.</p>
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		<title>By: Dan</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28416</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 12 Mar 2009 16:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28416</guid>
		<description>Thanks David. I feel, at least, a little bit more enlightened.</description>
		<content:encoded><![CDATA[<p>Thanks David. I feel, at least, a little bit more enlightened.</p>
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		<title>By: david</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28390</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sat, 07 Mar 2009 20:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28390</guid>
		<description>Tink, the flex compiler itself is, in my opinion, the best part of the flex sdk.  I use it all the time, and I agree wholeheartedly with your sentiment.  I definitely don't code in Flash, but I often work with clients and other developers that expect to be able to just open an FLA file and publish.  I don't have any numbers on the flex databinding classes.  I do know that the flight framework guys went out of their way to reduce the number of framework classes required to use a convenient set of binding utils with as3-only projects.  I also know that when I first moved to AS3, I spent a solid week trying to make use of ChangeWatcher in projects compiled from Flash before porting my AS2 data binding code to AS3.  At that time, I dramatically changed my approach to binding, so I guess I can't really call it a port. 

Anyway, Tink, I'm a fan of your work, and I read your blog, so I greatly appreciate your feedback.  Thanks.</description>
		<content:encoded><![CDATA[<p>Tink, the flex compiler itself is, in my opinion, the best part of the flex sdk.  I use it all the time, and I agree wholeheartedly with your sentiment.  I definitely don&#8217;t code in Flash, but I often work with clients and other developers that expect to be able to just open an FLA file and publish.  I don&#8217;t have any numbers on the flex databinding classes.  I do know that the flight framework guys went out of their way to reduce the number of framework classes required to use a convenient set of binding utils with as3-only projects.  I also know that when I first moved to AS3, I spent a solid week trying to make use of ChangeWatcher in projects compiled from Flash before porting my AS2 data binding code to AS3.  At that time, I dramatically changed my approach to binding, so I guess I can&#8217;t really call it a port. </p>
<p>Anyway, Tink, I&#8217;m a fan of your work, and I read your blog, so I greatly appreciate your feedback.  Thanks.</p>
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		<title>By: Tink</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28386</link>
		<dc:creator>Tink</dc:creator>
		<pubDate>Sat, 07 Mar 2009 13:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28386</guid>
		<description>Thanks for the response.

Personally I wouldn't ever code and compile in Flash, when i refer to Flash I basically mean an AS 3.0 Project, which you've been able to use the Flex databinding in for sometime.

For me the Flash IDE is a tool for creating graphical assets and animations.

Do you know the size of the overhead that come with the Flex databinding classes? I would presume its pretty small.</description>
		<content:encoded><![CDATA[<p>Thanks for the response.</p>
<p>Personally I wouldn&#8217;t ever code and compile in Flash, when i refer to Flash I basically mean an AS 3.0 Project, which you&#8217;ve been able to use the Flex databinding in for sometime.</p>
<p>For me the Flash IDE is a tool for creating graphical assets and animations.</p>
<p>Do you know the size of the overhead that come with the Flex databinding classes? I would presume its pretty small.</p>
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		<title>By: david</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28383</link>
		<dc:creator>david</dc:creator>
		<pubDate>Fri, 06 Mar 2009 21:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28383</guid>
		<description>tink: Your point is definitely valid now that you can use Flex SWC's from within CS4, but this is code that I've been using for quite awhile before that was possible.  I'm documenting it now, because a number of people asked me to do so.  There are a lot of Flash developers that don't want to mess with the Flex framework and the overhead that comes with it.  This is clearly not as robust as the binding classes in Flex, and it's not intended as a replacement for them.  If you do want to go the route of using Flex binding in a Flash project, I would recommend checking out the &lt;a href="http://www.flightxd.com/flightframework/" rel="nofollow"&gt;Flight framework&lt;/a&gt; binding classes.  They provide a lighter-weight wrapper around ChangeWatcher that doesn't have so many dependencies as the standard binding utils.</description>
		<content:encoded><![CDATA[<p>tink: Your point is definitely valid now that you can use Flex SWC&#8217;s from within CS4, but this is code that I&#8217;ve been using for quite awhile before that was possible.  I&#8217;m documenting it now, because a number of people asked me to do so.  There are a lot of Flash developers that don&#8217;t want to mess with the Flex framework and the overhead that comes with it.  This is clearly not as robust as the binding classes in Flex, and it&#8217;s not intended as a replacement for them.  If you do want to go the route of using Flex binding in a Flash project, I would recommend checking out the <a href="http://www.flightxd.com/flightframework/" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.flightxd.com');" rel="nofollow">Flight framework</a> binding classes.  They provide a lighter-weight wrapper around ChangeWatcher that doesn&#8217;t have so many dependencies as the standard binding utils.</p>
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	<item>
		<title>By: Tink</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28382</link>
		<dc:creator>Tink</dc:creator>
		<pubDate>Fri, 06 Mar 2009 20:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28382</guid>
		<description>You know you could just use the Flex Binding classes in Flash.</description>
		<content:encoded><![CDATA[<p>You know you could just use the Flex Binding classes in Flash.</p>
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		<title>By: Sakana</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28378</link>
		<dc:creator>Sakana</dc:creator>
		<pubDate>Fri, 06 Mar 2009 08:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28378</guid>
		<description>good way to explain the databinding. nice approach for beginner.
thx

S.</description>
		<content:encoded><![CDATA[<p>good way to explain the databinding. nice approach for beginner.<br />
thx</p>
<p>S.</p>
]]></content:encoded>
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		<title>By: Josh</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28376</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 05 Mar 2009 23:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28376</guid>
		<description>We implemented this approach (even utilizing bumpslide), though slightly different, on the burton website. (in all fairness I should give that credit to Phong, I jumped on that project late in the game) It was my first approach at using bindable models, and it was a glorious revolution. Kudos. Nice to meet you the other night, BTW.</description>
		<content:encoded><![CDATA[<p>We implemented this approach (even utilizing bumpslide), though slightly different, on the burton website. (in all fairness I should give that credit to Phong, I jumped on that project late in the game) It was my first approach at using bindable models, and it was a glorious revolution. Kudos. Nice to meet you the other night, BTW.</p>
]]></content:encoded>
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	<item>
		<title>By: t.o</title>
		<link>http://bumpslide.com/blog/2009/03/04/data-binding-for-flash/comment-page-1/#comment-28374</link>
		<dc:creator>t.o</dc:creator>
		<pubDate>Thu, 05 Mar 2009 16:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://bumpslide.com/blog/?p=84#comment-28374</guid>
		<description>impressive!</description>
		<content:encoded><![CDATA[<p>impressive!</p>
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