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	<title>Comments on: Profiling Flash CS3 Apps</title>
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	<pubDate>Thu, 11 Mar 2010 19:39:38 +0000</pubDate>
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		<title>By: Phillip Kerman</title>
		<link>http://bumpslide.com/blog/2008/10/15/profiling-flash-cs3-apps/comment-page-1/#comment-23079</link>
		<dc:creator>Phillip Kerman</dc:creator>
		<pubDate>Thu, 16 Oct 2008 00:54:28 +0000</pubDate>
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		<description>Thanks for posting this... I similarly thought there was some magic going on.  Naturally, it won't really apply to me because I never have memory or performance issues... ha.  Seriously, I'll make a practice of taking a look at all apps through the profiler--if for no other reason that a quick sanity check.  

Now, I THINK the player holds on to clip instances even after issuing removeChild()... until the GC comes around.  That messes me up because my main way of checking for leaks is to watch the task manager to see if the memory grows--which it does.  But I guess if it drops back down eventually it's okay.  The Flex profiler is nicer for sure. 

I KNEW there was something good about Flex!</description>
		<content:encoded><![CDATA[<p>Thanks for posting this&#8230; I similarly thought there was some magic going on.  Naturally, it won&#8217;t really apply to me because I never have memory or performance issues&#8230; ha.  Seriously, I&#8217;ll make a practice of taking a look at all apps through the profiler&#8211;if for no other reason that a quick sanity check.  </p>
<p>Now, I THINK the player holds on to clip instances even after issuing removeChild()&#8230; until the GC comes around.  That messes me up because my main way of checking for leaks is to watch the task manager to see if the memory grows&#8211;which it does.  But I guess if it drops back down eventually it&#8217;s okay.  The Flex profiler is nicer for sure. </p>
<p>I KNEW there was something good about Flex!</p>
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